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Chris Cason wrote:
>
> Putting this another way: POV-Ray's SDL grew from a simple means of
> providing an object description to something that had many of the
> traditional language constructs, while still retaining the ability to
> define a scene in terms of objects with no 'programming' as such. This is
> a Good Thing since it allows non-programmers to work with it and may have
> been a significant factor in POV's acceptance.
>
> Thus, I suspect it is desirable that any new 'official' SDL have the same
> ability.
>
> -- Chris
Not even desirable, but, at least in my case, mandatory.
I know very little math and have no clue whatsoever about stuff like
isosurfaces and such, and absolutely no desire to learn a "real"[*]
programming language. What I do have however is a very good "internal eye"
which helps me see how I can create CSG-objects out of the primaries, box,
cylinder and sphere. With these limited resources I still manage to create
scenes with 100.000+ parts in it. I posted a mainboard render in 2005.
As an afterthought, while you guys are in the process of creating a new
language, please get rid of the "#" in front of some of the keywords.
--
Ger
[*] With a real programming language I mean something that would resemble
C(++) or Object Pascal or ......
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